My Blog List

Friday, January 28, 2011

Excercises


Example of an Article in depth


Example of the home sports page


Example of an external link relating to sports



Wednesday, January 26, 2011

Advanced Typography





For my concept map, I really wanted to just focus on the activities and ways we could interact with the high school students. I tried to think of the four (interactions, settings, artifacts, and participants) ways this symposium will be focused around. However, I believe that I might have done it not the "correct" way. I should have included the high school students within the map, perhaps their age even, because that is relevant to what we will design for them. I also should have included the more of the actual artifacts that would be used, such as print (post cards, posters), I did include videos, but maybe a more in detail of the videos, animations, beginnings to movies.

Making the concept map was a challenge in the beginning. I made a couple different analog ones. I wanted to get down exactly what the content was before hand. (While looking through "Thinking with Type" they said as an easy tip is to get down your content most of the way, and let the "drop shadows, etc" be one of the last parts because strong designs, are based around strong content" While designing my concept map this was something I tried to think about. The content that would go in, and how making a grid structure might help the viewer to see the information. I also gave distinctions between point size and color to show how I wanted the viewer to see difference in hierarchy.

Sunday, December 5, 2010

Design Intervention Final reflection


Process of the revised woman


First example of the woman diagram.




Through this experience I learned a lot. Working collaboratively is something that we are always doing in design. By working with Ian, I learned how to try and narrow down ideas, so what we both had an equal input into the final artifact. I also learned how to take what we learned in that first night and apply all those emotions into our design. I think that is one of the most interesting parts of design, is how to take our emotions and effectively put them into design. Like making an artifact that is centralized and easy so people do not get confused. It was interesting to take this into consideration when framing our prototype. To think about the communication model and how we want the user to decode our message, to feel like was easy.

Wednesday, December 1, 2010

NA Project 8 Reflection





In this project I learned a lot. One of the most interesting points was to take a printed piece and make it into an interactive piece to give information to other people. One of the first steps I had to look at is what information I wanted the viewer to know. Since we have done readings and explored practicing the model it was important for me to figure how I would display the information and word it so it was clear. The next step was to figure out action script. This was the hardest part because coding is very specific. It actually helped me to see how organized the scripting was. After many hours I finally got it to work so that once you clicked on the button the information would show with the button next to it, and once the user would click for a second time it would go away. I wanted all of the buttons to work the same so that the user would be able to know where the information would be. Through this process I learned how to work with action script, putting music in, and how noticing specific little details were important.

Sunday, November 28, 2010

Thursday, November 18, 2010

Koenig Final Book

















Communication Model

After Garrets demo, I began to get some great ideas on what I would like to do for the button communication model. I would like to make it so when you click on the "button" for example communicator a, it gives a voice over of what the definition, and a button listing examples of what that section is. I am really excited about really learning how to code, and make buttons! The demo was very helpful to understand all the different ways we can make the buttons. Now, it is just brainstorming how to take those base skills and apply them to communicating the communication model.