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Monday, May 10, 2010

Visual Communication Final Reflection







Using little bits of information so that the viewer can see the exhibition within time.


Linear progression


Through the whole process of the icon exhibit I had a lot of fun. It was really interesting to look at relay verse anchoring. By creating patterns it helped the notion of a phobia (being in surrounded by ones fears). Within this last project I really tried to grasp the idea with associating typography and imagery. It was an exciting process to take the icons I had made for bug hunting and turning that concept into an exhibit based around using the icons as a metaphor for fear. This project helped me to think in a cohesive way as well as making variety within the exhibition.

Typography- Procressing of Sussman



From the photographs I vectored the planes and arranged them.


The black background really make the colors become more vibrate, like in her design work.



The N needs to be included

Re-Do Book Covers





Here are the new and improved book covers. I started from scratch to create new book covers, and taking advise from critics to improve.

There are still some problematic areas within typography, and the image in backyard bugs.


Image 6 Degrees- Finalized


This is the finalized poster. Even though the type set up is cohesive within the whole series, I still am having a problem with it displayed on the poster. I think that making the text interact with the carbon molecules would make this piece stronger.

Our approach was to show different "scenic views" of the world that are being effected by global warming, and to preserve them.

The DVD Cover: taking advantage of the back of the dvd we decided it would be appropriate to use ice bergs since it did not fit into our "ideal scene"
- The actual dvd was to imply trees holding in their carbon dioxide. However, to add that concept on top of the scenes already created seemed like it was going into a different concept. Using imagery from the poster/dvd cover would have been a better choice


An attempt to incorporate the dots, but did not feel cohesive to the dvd cover


Here is a screen shot of the finalized scene. I wanted to incorporate all the layers/ images that were used to make the ideal scene.

From the other three image making projects I have learned practiced (not perfected) image plus text, using index/ symbols to convey meaning, and how to use multiple images into one composition. Within the last project I used all of these concepts to create this ideal scene.








Here are some of the analog marks we tried to make to make the carbon molecules. In the future I would like to go back to this and try and make the analog marks work with the poster.

Friday, May 7, 2010

final review mock

For my final review I wanted to reflect on what we have learned in one class and how that skill was applied into other classes. These points I find very valid now that I was unaware of at the beginning of last fall.

- The dot book was a way of showing design principles in a reduced visual way. For example the impact of proximity was useful in type to show hierarchy. (scale difference as well)

- Learning how to combined forms, analyzing them to make forms interact together in a collaborative way. Like in my krypton monogram, taking a san-seirf, and serif typeface to make a clear element. Later I used it in my 6 Degrees poster to make complied images into one composition.

- The idea of keeping things cohesive. This is important because it helps to keep certain aspects of the project unified. For example we used this in typography with spacing, typeface choice. And also in my icon set, choosing to break the frame side, top, and bottom.

- Deeper meaning- using denotation and connotation to create an emotion or a conceptual meaning behind is important, because it gives the viewer information or lets them connect with the subject matter. Like in my taxonomy, using social norms in the ocean that a person can relate to. We broke into the deeper meanings when we studied the semiotics signs of icon, index, and symbol.

-trial and error- One of the most important ways to become a successful designer is showing many different possibilities into one idea, or concept. Experimenting with typography, image manipulation, or even doing many different color swatches all go into how to give choices and then being able to make them. Through reducing certain parts and expanding on others is how we developed our "process". Through trial and error a designer is able to develop a system which can either work or not.

Wednesday, May 5, 2010

Vis Com Update













Before our final crit tomorrow I wanted to show some of the exhibition combinations applied. This is not my final reflection. I want to wait until I get feed back tomorrow