Thursday, November 18, 2010
After Garrets demo, I began to get some great ideas on what I would like to do for the button communication model. I would like to make it so when you click on the "button" for example communicator a, it gives a voice over of what the definition, and a button listing examples of what that section is. I am really excited about really learning how to code, and make buttons! The demo was very helpful to understand all the different ways we can make the buttons. Now, it is just brainstorming how to take those base skills and apply them to communicating the communication model.
Tuesday, November 9, 2010
As I said before the audience for this piece was to be geared towards the parents, if they were to see this clip at the end of a video, online or even like the "clip" I did below. Through this experience I learned how to build a short compressed narrative. Examaminting two different thoughts when The parents or child would see this is to have pungent color, and an educational. It was hard to plan out 5 secs, because every little frame counts.
For my longer piece, there was a lot I learned about after effects. Also how to line up two channels, audio and imagery to make sure they work well together. With this piece I would like to continue it and make the other two learning styles come in. With motion it was fun to think of how the transition from image to image was going to be (while making it be timed according to the voice over) and I think it would be a great challenge to see how all three learning strategies would seem.
Monday, November 8, 2010
When trying to animate my logo, the approach was to do a simple paint splatter, and then the "M" and Montessori would appear.
-My first approach was just to film this, (having the hand enter into the frame, and text appear afterwords) but the problem was to color correct the film to look similar to the final logo. One of the main design concepts was to get the texture of the paint, and have the color palette.
- Here is a reel of my next attempt, I did awhile ago. The problems with this is the actual motion of the hand coming in. As Montessori values their natural approach to the subject, having an image that seems "computerized" or un-natural to how the motion of the hand coming in on the frame would be, does not go with the concept of Montessori
For the second artifact I am proposing to give an informational motion graphic to how the Montessori School System Works. Within using one channel at a time, I would do extended research into how to show different attributes of the school system. So I had 5 weeks of research and had no idea how to start. Going back to the basics I mind- mapped on, what it is I wanted to focus on.
My Targeted audience would be a informational clip with parents who are visiting the school. To give an insight to how they let the child approach the subject, through independent learning.
When discussing with Tyler, he suggested that this would be a "clip" into a bigger piece of what this video can be. Back in my early research, I ran across different styles/channels/ or strategy that a child can learn. Tactile learning was fascinating to me, because it goes hand in hand with what Montessori believes in. This was the direction that I felt was most appropriate.
This was my initial storyboard, however it was not detailed enough and I wanted to pair up the script with different frames
This storyboard; is much more finished. I included transitions, and concepts that are meant to get across.
Wednesday, November 3, 2010
The Shannon/ Weaver Method
Through the readings I found a lot of helpful information about communications.
Source; sending the message
Transmitter; encoding the message
Channel message; knowing the audience
Receiver; decoding the message, where the message lands
"The clients message or idea is encoded by the designer"
I thought this was an interesting quote from the reading because it describes the function of what a graphic designer does. We interpret the messages and develop a system in which we execute them. As designer's it is our job to reach a technical level of executing the message. We can do this through images, info graphs, typography. Within those technical levels we also can do so by using Rhetoric devices, and the modes of appeal we have learned through other projects. Through learning the about the levels of communication, they discussed how they would compress words, and within design we compress words, and translate them into visual forms.
The Berlo Model;
With the Berlo model it has almost the same complex, but it deals with the audience more. It discusses how the impact of social system culture, and senses can play a factor into how the receiver takes in the message. If the sender channels a message that is unfamiliar to the receiver this can create noise. For example if there is a historical context or symbol that the receiver is not familiar with this would not be a successful message delivered.